
Linux users must link and ship the following files alongside the executable. Now, copy the relevant redistributable files from the /redistributable_bin/ directory of the SDK to the following locations: If you intend to recompile the engine against the source, putting the SDK in the right place is required as well. Using Steam against the precompiled version of the engine should only require copying some of the dynamically linked libraries from Valve's SDK into the appropriate folders.
#define STEAM_SDK_ROOT_PATH TEXT("Binaries/ThirdParty/Steamworks") Open "OnlineSubsystemSteamPrivatePCH.h" (located in ".\.\Plugins\Online\OnlineSubsystemSteam\Source\Private\"), where you'll find the following line of code, defining the root location of the Steamworks SDK: If you're compiling Unreal Engine 4 from source, the following steps should be taken: In this example, the is formatted as v139. You'll also need to update, which is located in the project directory. YourUnrealEnginePath/Engine/Source/ThirdParty/Steamworks/ Steam /sdk If you're updating your project's Steamworks SDK, make sure to update the in your project's Steamworks path: Matchmaking (Lobbies and GameServer APIs)

Some of the available Steam Interfaces include: The main purpose of the Steam module is to help you distribute your application with a set of features (such as matchmaking and leaderboards) to Steam users.Īdditionally, the Steam module implements several of the interfaces being exposed by the Online Subsystem, supporting most of what is offered by the Steamworks Software Development Kit (SDK).

The Online Subsystem Steam API enables you to ship Unreal Engine 4 (UE4) applications to Valve's Steam platform.
