
So long, Snipping Tool.Įither the keyboard shortcut or the notification button will dim your screen and open a tiny menu at the top of your screen that lets you choose which type of screenshot you want to take: rectangular, freeform, window or full-screen. The built-in Snip & Sketch app has finally won us over and is now our go-to method for taking screenshots in Windows 10 and 11. (If you're a frequent screenshot taker, we recommend pinning the app to the taskbar.) Or you can just search for it if you don't commit the keyboard shortcut to memory.

You can also find the Snip & Sketch tool listed in the alphabetical list of apps accessed from the Start button as well as in the notification panel where it's listed as Screen snip. The easiest way to call up Snip & Sketch is with the keyboard shortcut Windows key + Shift + S. It can now capture a screenshot of a window on your desktop, a surprising omission when the app was first introduced that kept us on Team Snipping Tool until recently. “GML is a lot easier to learn than other programming languages.The Snip & Sketch tool is easier to access, share and annotate screenshots than the old Snipping Tool. It gave me an approachable way to get into game dev and realise my ideas, that I otherwise couldn't have.” “Honestly, without GameMaker, I probably wouldn't even have gotten to the hobby stage of game development. The GameMaker community is also vast and there's tons of content in forums and tutorials, which made the learning process a lot less scary.” It was my very first coding experience and I'm glad I stuck with it. “Everything I know about programming I learned thanks to GameMaker. “GameMaker basically taught me how to make games.” It was the perfect stepping stone for me to go from knowing nothing to feeling like I am an experienced games programmer.” “Using GameMaker's in-built tools let me understand the role they play in game development and gave me the foundations I needed to go on to recreate any of them for myself in larger contexts. “GameMaker's systems were easy enough to approach as a novice and are now so second-nature to me that I'm comfortable tackling larger-scale problems that I wouldn't have dreamt of four years ago.” With GameMaker, making games is not only simple, but also fun.” “It's easy to pick up and start learning. I still like GameMaker today, as a full time developer, just because it has all the tools I need to make the games.”

“I’m impressed with how well GameMaker scales when you start out - from knowing nothing to getting familiar with it.
